Player 1: "Played it for a couple of hours, its awful."
Player 2: "You have to play it to 20 (about 8+ hours in) before it gets good."
Player 1: "The game should always be fun, I'm paying for it."
Now in most other cases, say a 8 hour FPS, that would be a perfectly valid argument. Against an MMORPG I can't help but feel it isn't. Yes it's a weakness of the genre as a whole, but in a game that you can easily put in several hundred hours of play into there will inevitably be a portion of that which will be nothing more than a slogfest. The point is the rest of the game makes up for this. To level this accusation against the game makes me think that those commenting just don't understand the genre, let alone the game, and by extension don't honestly know what they want (or the consequences of wanting it at least).
I used to just accept the fact that you have to grind and quest to level up in mmo's but lately I've been thinking why does that have to be a part of all games? Why don't they make it so you can level up and progress by doing whatever you feel like doing at the time. Wouldn't it be sweet if there were games like that? Balancing and other issues aside, it would be awesome if you could get good experience for stuff like battlegrounds, arenas, world pvp, raids, and maybe even stuff like crafting or exploring. Anyone know of a game like that?
(I know this is off-topic, who cares)