would it be possible brother bob if you could list out the functions in order of usage to render a mesh in opengl 3.3 saving you all the time required to scan my code .
for example
step 1) glGenBuffers()
step 2) glBindBuffers()
step 3) glBufferData()
#1DarkHorseKnight
Posted 17 April 2012 - 05:20 PM
would it be possible brother bob if you could list out the functions in order of usage to render a mesh in opengl 3.3 saving you all the time required to scan my code .