I downvoted it because of this arrogant dismissal of the reality that lawyers don't understand technology. I can paraphrase it as "Ashaman73, I've no experience with such legal requirements so I'll declare that they don't exist".
Sorry to whomever voted down Cornstalks but I had to undo your vote.
The point was that if you're legally obliged to use 'protected' files then you're forced to jump through this hoop. Yes, your 'protected' files can easily be opened, but that doesn't change the fact that if there's a legal requirement to use 'protected' files, then you may have to. And yes, such legal hoops do exist and are an important detail in the real world.Ha, no it's not. Any game that gains popularity is not protected (I mean really... Spore, anyone?), and any game that doesn't gain popularity isn't worth overcomplicating in the name of unnecessary and ineffective protection. And I highly doubt media licenses would seriously force me to deliver them in a "protected" pack file (I
An other point is, that many third party resources (textures,sounds,models etc.) are coming with a license which forces you to deliver the resources in a protected way. A resource file(!=simple zip) is atleast a basic protection.
could beam wrong, but I'd be surprised)...
For example, anyone can rip a copy-protected DVD easily, but the fact that the DVD has weak anti-copying measures means that you've crossed a particular legal line in the sand, which makes the lawyers job much easier when trying to prosecute pirates. Even though this copy-protection is useless in stopping copies from being made, publishers use it anyway as it becomes a legal weapon (the data was "protected" and you "broke" that protection).