Why don’t you try first to copy only one time the buffers and see the performance? The scene will be static and won’t be any culling, of course. But if it runs fast then we have information about your bottleneck.
Dynamic buffers only copy to the GPU the information that you change; the problem is the lack of flexibility when you modified the buffer. Search in Google for a deep explanation.
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#1jischneider
Posted 18 April 2012 - 11:31 AM
Why don’t you try first to copy only one time the buffers and see the performance? The scene will be static and won’t be any culling, of course. But if it runs fast then we have information about your bottleneck.
Dynamic buffers only copy to the GPU the information that you change; the problem is the lack of flexibility. Search in Google for a deep explanation.
Dynamic buffers only copy to the GPU the information that you change; the problem is the lack of flexibility. Search in Google for a deep explanation.