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### #ActualWartime

Posted 19 April 2012 - 06:33 AM

Thank you both.

If I understand you the solution is:
• Create the Vertex and Idexbuffer once on Startup.
• Fill the buffers until they are full
• Draw the Primitives
• Clear Buffers
• If there are more Vertices go to 2

If this ist right, I've got another question:

What is if I walk around on the map.
The chunks i view change permanent if I turn around or go forward for a long time. So I have to change the buffer-content all the time.
How can I do this? Or is there another solution.

### #3Wartime

Posted 19 April 2012 - 06:31 AM

Thank you both.

If I understand you the solution is:

• Create the Vertex and Idexbuffer once on Startup.
• Fill the buffers until they are full
• Draw the Primitives
• Clear Buffers
• If there are more Vertices go to 2

If this ist right, I've got another question:

What is if I walk around on the map.
The chunks i view change permanent if I turn around. So I have to change the buffer-content all the time.
How can I do this? Or is there another solution.

### #2Wartime

Posted 19 April 2012 - 06:31 AM

Thank you both.

If I understand you the solution is:
• Create the Vertex and Idexbuffer once on Startup.
• Fill the buffers until they are full
• Draw the Primitives
• Clear Buffers
• If there are more Vertices go to 3

If this ist right, I've got another question:

What is if I walk around on the map.
The chunks i view change permanent if I turn around. So I have to change the buffer-content all the time.
How can I do this? Or is there another solution.

### #1Wartime

Posted 19 April 2012 - 06:31 AM

Thank you both.

If I unerstand the solution is:
• Create the Vertex and Idexbuffer once on Startup.
• Fill the buffers until they are full
• Draw the Primitives
• Clear Buffers
• If there are more Vertices go to 3
If this ist right, I've got another question:

What is if I walk around on the map.
The chunks i view change permanent if I turn around. So I have to change the buffer-content all the time.
How can I do this? Or is there another solution.

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