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#Actualjischneider

Posted 20 April 2012 - 07:04 AM

Yes. Set multisampling in the method Graphics_PreparingDeviceSettings

private static void Graphics_PreparingDeviceSettings(object sender, PreparingDeviceSettingsEventArgs e)
{
	 Device.PresentationParameters.MultiSampleCount = 0;
}

When you don't explicitly set multisampling the render target constructor uses the system value. And the correct place to setting the multisampling count is this method.

#2jischneider

Posted 20 April 2012 - 07:04 AM

Yes. Set multisampling in the method Graphics_PreparingDeviceSettings

private static void Graphics_PreparingDeviceSettings(object sender, PreparingDeviceSettingsEventArgs e)
{
	 Device.PresentationParameters.MultiSampleCount = 0;
}


When you don't explicitly set multisampling the render target constructor uses the system value. And the correct place to setting the multisampling count is this method.

#1jischneider

Posted 20 April 2012 - 06:27 AM

Yes. Set multisampling in the method Graphics_PreparingDeviceSettings

private static void Graphics_PreparingDeviceSettings(object sender, PreparingDeviceSettingsEventArgs e)
{
	 Device.PresentationParameters.MultiSampleCount = 0;
}

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