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14 years ago on June 15th Gamedev.net was first launched! We want to thank all of you for being part of our community and hope the best years are ahead of us. Happy birthday Gamedev.net!

#ActualFlyingDutchman

Posted 23 April 2012 - 05:02 AM

Maybe you want to check out my Open Source 2D Engine . Its written in C++ (C with classes actually, something i wouldn't do again ^^) and uses OpenGL + a custom script engine. The code is not the most beatiful because it was the first time i approached something like this but it can teach you a lot i think. In a week or so i will also open source the level editor for it.

I can render 3000x3000 tiles on iPhone with 4 layers of tiles on 60 fps :-) do the math ^^

The link is in my sig

#2FlyingDutchman

Posted 23 April 2012 - 05:02 AM

Maybe you want to check out my Open Source 2D Engine . Its written in C++ (more C with classes actually) and uses OpenGL + a custom script engine. The code is not the most beatiful because it was the first time i approached something like this but it can teach you a lot i think.

I can render 3000x3000 tiles on iPhone with 4 layers of tiles on 60 fps :-) do the math ^^

The link is in my sig

#1FlyingDutchman

Posted 23 April 2012 - 05:01 AM

Maybe you want to check out my Open Source 2D Engine . Its written in C++ (more C with classes actually) and uses OpenGL + a custom script engine. The code is not the most beatiful because it was the first time i approached something like this but it can teach you a lot i think.

I can render 3000x3000 tiles on iPhone with 4 layers of tiles on 60 fps :-) do the math ^^

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