Maybe you want to check out my Open Source 2D Engine . Its written in C++ (C with classes actually, something i wouldn't do again ^^) and uses OpenGL + a custom script engine. The code is not the most beatiful because it was the first time i approached something like this but it can teach you a lot i think. In a week or so i will also open source the level editor for it.
I can render 3000x3000 tiles on iPhone with 4 layers of tiles on 60 fps :-) do the math ^^
The link is in my sig
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#2FlyingDutchman
Posted 23 April 2012 - 05:02 AM
Maybe you want to check out my Open Source 2D Engine . Its written in C++ (more C with classes actually) and uses OpenGL + a custom script engine. The code is not the most beatiful because it was the first time i approached something like this but it can teach you a lot i think.
I can render 3000x3000 tiles on iPhone with 4 layers of tiles on 60 fps :-) do the math ^^
The link is in my sig
I can render 3000x3000 tiles on iPhone with 4 layers of tiles on 60 fps :-) do the math ^^
The link is in my sig
#1FlyingDutchman
Posted 23 April 2012 - 05:01 AM
Maybe you want to check out my Open Source 2D Engine . Its written in C++ (more C with classes actually) and uses OpenGL + a custom script engine. The code is not the most beatiful because it was the first time i approached something like this but it can teach you a lot i think.
I can render 3000x3000 tiles on iPhone with 4 layers of tiles on 60 fps :-) do the math ^^
I can render 3000x3000 tiles on iPhone with 4 layers of tiles on 60 fps :-) do the math ^^