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#ActualTom Looman

Posted 25 April 2012 - 06:24 AM

Hi guys,

Wanted to share something I have been working on.
It's a stand-alone gameplay analysis tool I created in XNA/C#.
We're using it for a game created with UDK.
The tool however is designed to be stand-alone and only require the game to output the gameplay data to plain text.

Posted Image

We’re creating an online shooter and required a better way to get feedback on every match we played.
With this tool we’re able to record all of playtest sessions and simply play it back later to analyze in-depth what happened and why.

It features a variety of options to visualize an (online) match with real-time playback.
There are several more features planned, to be announced at a later time.

First Look video (with commentary)
http://www.youtube.com/watch?v=Az2BZ5u5_1g

For more information you can visit our website: http://grim.morepolygons.com

#1Tom Looman

Posted 25 April 2012 - 06:23 AM

Hi guys,

Wanted to share something I have been working on.
It's a stand-alone gameplay analysis tool I created in XNA/C#.
We're using it for a game created with UDK.
The tool however is designed to be stand-alone and only require the game to output the gameplay data to plain text.

Posted Image

We’re creating an online shooter and required a better way to get feedback on every match we played.
With this tool we’re able to record all of playtest sessions and simply play it back later to analyze in-depth what happened and why.

It features a variety of options to visualize an (online) match with real-time playback.
There are several more features planned, to be announced at a later time.

First Look video (with commentary)
http://www.youtube.com/watch?v=Az2BZ5u5_1g

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