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Awesome job so far everyone! Please give us your feedback on how our article efforts are going. We still need more finished articles for our May contest theme: Remake the Classics

#Actualalvaro

Posted 25 April 2012 - 11:11 AM

You need to compute a hash key of a position in your game. For some games, a Zobrist key is a very convenient way to go about it, but perhaps this isn't the case for your game.

Can you describe what a position in your game looks like?

EDIT: Also, your Math seems wrong: 2*20*5*20*20*2*4*5*4*5 entries * 8 bytes/entry ~= 488 MB

#1alvaro

Posted 25 April 2012 - 11:02 AM

You need to compute a hash key of a position in your game. For some games, a Zobrist key is a very convenient way to go about it, but perhaps this isn't the case for your game.

Can you describe what a position in your game looks like?

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