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Awesome job so far everyone! Please give us your feedback on how our article efforts are going. We still need more finished articles for our May contest theme: Remake the Classics

#Actualjischneider

Posted 29 April 2012 - 08:01 AM

You are close. If multisampling was active then it was causing some halos (and performance lost), now you have to found your other source of halos.

In my engine I use this in the vertex shader of my directional light: output.position.xy += halfPixel;

Read this: http://drilian.com/2...-texel-offsets/

#1jischneider

Posted 29 April 2012 - 07:51 AM

You are close. If multisampling was active then it was causing some halos, now you have to found your other source of halos.

In my engine I use this in the vertex shader of my directional light: output.position.xy += halfPixel;

Read this: http://drilian.com/2008/11/25/understanding-half-pixel-and-half-texel-offsets/

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