If I were to start a new game tomorrow, these would be my selections in order:
- Coffeescript (or plain old Javascript) with WebGL, using Three.js
- Actionscript3 on Stage3D (to AIR for mobile, Flash for web), using Away3D
- Unity
- Some Python game framework
- C++/DirectX
Writing solo games should be fun - the bits of C++ that people say are hard (memory management, pointers) really aren't that bad, it's the lack of cohesion and incessant focus on trivia that makes it a boring language - see the trivia quizzes that everyone fails.
You'll learn more by making things in any language.
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#1return0
Posted 30 April 2012 - 04:33 PM
If I were to start a new game tomorrow, these would be my selections in order:
- Coffeescript (or plain old Javascript) with WebGL, using Three.js
- Actionscript3 on Stage3D (to AIR for mobile, Flash for web), using Away3D
- Unity
- Some Python game framework
- C++/DirectX
Writing solo games should be fun - the bits of C++ that people say are hard (memory management, pointers) really aren't that bad, it's the lack of cohesion and and incessant focus on trivia that makes it a boring language - see the trivia quizzes that everyone fails.
You'll learn more by making things in any language.
- Coffeescript (or plain old Javascript) with WebGL, using Three.js
- Actionscript3 on Stage3D (to AIR for mobile, Flash for web), using Away3D
- Unity
- Some Python game framework
- C++/DirectX
Writing solo games should be fun - the bits of C++ that people say are hard (memory management, pointers) really aren't that bad, it's the lack of cohesion and and incessant focus on trivia that makes it a boring language - see the trivia quizzes that everyone fails.
You'll learn more by making things in any language.