When we talk about a game designer, we're usually talking about someone who develops and refines the ideas, rules and mechanics that make up the gameplay.
Seeing this, i've definitely decided to stay away from the 'Game Designer' role. As much as i'd love to advocate, build the structure of the game and generally help to form the game, i'd rather it not be my sole part in a team. I see now how the 'Game Designer' role is valued less, it's an intangiable role that really doesn't need a singular person when it would probably work better if the whole team contributed to that role.
From what you have described you sound well suited for an art role (2d artist, ui artist, possibly technical artist). That's not to say you can't be a game designer as well. In any given team, many people (perhaps all) contribute to the game design. Of course, it's a good idea to have one person in charge of bringing it together and filling in the gaps to make a coherent game, (a lead designer) there is nothing to stop that person contributing to the final result in a more tangible form, as an artist or programmer. This is usually the case for small, independent or hobbyist teams.
This was really helpful, a tangiable role is definitely what i've wanted from the start, it's the actions that interest me, not the philosophy of game-building (as much as i enjoy it, i don't see it as a valid career path). 'Technical Artist' was something that i looked up and being the bridge between the programmers and artists sound great but i'm not sure i would enjoy going through the programming education in order for it to be on par with my designing education for me to really excell in a role like that.
UI Artist for now seems like a more pheasable place to start, albeit somewhat limited but small beginnings and all eh? Thanks alot for the clarification Sandman, much appreciated!