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Awesome job so far everyone! Please give us your feedback on how our article efforts are going. We still need more finished articles for our May contest theme: Remake the Classics

#ActualTipsy

Posted 04 May 2012 - 01:21 PM

Probably I've forgotten something, ... What makes a game concept one you want to help bring to life?


Games like Backgammon, Scrabble or Yahtzee which depend on skill, but luck of the dice/draw impacts ones outcome as well.  Aggravation/trouble/sorry type games also add an element of multi-player plotting, but have yet to come across games where the luck to skill dependence is easily varied.  I've begun such a game and will post more as things progress. Browser games is the closest thing I could see on the list?

#1Tipsy

Posted 04 May 2012 - 07:30 AM

Probably I've forgotten something, ... What makes a game concept one you want to help bring to life?


Nothing in the classic board games like Backgammon, Scrabble or Yahtzee.  Just did my best to obliterate my game, Botchee which requires varying degree of skill or luck dependent upon optional die or dice.  Sudoku sets the pattern of play; quite simple really in the small 4x4 thru 6x6 size with Xtreme being an unique shape that was once called Top Hat Sudoku.  9x9 fills out the bunch with more Sudoku skill/strategy required before botching is allowed.  Anyway I'm consolidating all this conglomeration at Botchee.com and have decided to give self-programming a go after attempting to hire it out.  Me thinks a return to visual studio is the way to go.  The 4x4 version works pretty good despite being written in visual basic.  

Going to try learning C# once a semblance of sanity is achieved after abandoning hope of having interactive play between two or more people via remote connections.  Bots will do for now or people can play each other by sharing a single device?  It's getting late here, just as it's getting early there so I'm going to call it a day.  http://d11873198.a146.angil.net/ skips DNS and links to Botchee 4x4 or it's on WP7 if anyone has one of those.  Feedback is welcome, as are questions and suggestions, especially help with VB/C#

Oh yeah, dice increase luck factor and "no dice" is complete reliance on skill like chess, but with as many as nine players who can combine efforts to thwart an especially evil opponent. Optional melding of one tile onto another magnifies the mayhem. Posted Image

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