well i kinda had the same problem but you can try to work around by looking at a simple MD5 example here and understand quarternion if that such a big deal for you
you can look here http://tfc.duke.free...5-specs-en.html
its based on quarternion .. well.. instead of dual quaternion(wich is stated in "ViewScene" fbx sdk example).. or bones matrices from assimp.. wich i never understood whats a damn matrix.. lol
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#8Anthony Bélisle
Posted 07 May 2012 - 08:40 PM
well i kinda had the same problem but you can try to work around by looking at a simple MD5 example here and understand quarternion if that such a big deal for you
you can look here http://tfc.duke.free...5-specs-en.html
its based on quarternion .. well.. instead of dual quaternion.. or bones matrices from assimp.. wich i never understood whats a damn matrix.. lol
you can look here http://tfc.duke.free...5-specs-en.html
its based on quarternion .. well.. instead of dual quaternion.. or bones matrices from assimp.. wich i never understood whats a damn matrix.. lol
#7Anthony Bélisle
Posted 07 May 2012 - 08:39 PM
well i kinda had the same problem but you can try to work around by looking at a simple MD5 example here and understand quarternion if that such a big deal for you
you can look here http://tfc.duke.free.fr/coding/md5-specs-en.html
its based on quarternion .. well.. instead of matrices..
you can look here http://tfc.duke.free.fr/coding/md5-specs-en.html
its based on quarternion .. well.. instead of matrices..
#6Anthony Bélisle
Posted 07 May 2012 - 08:33 PM
are we talking about the same documentation? http://download.auto...n_us/index.html
#5Anthony Bélisle
Posted 07 May 2012 - 08:33 PM
lol are we talking about the same documentation? http://download.autodesk.com/global/docs/fbxsdk2012/en_us/index.html