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Awesome job so far everyone! Please give us your feedback on how our article efforts are going. We still need more finished articles for our May contest theme: Remake the Classics

#ActualFXACE

Posted 09 May 2012 - 06:37 PM

Upload the screen of your shadow map (maybe that would be easier to determine the kind of bug).

Another thing:
What object did you attached to your FBO as GL_DEPTH_ATTACHMENT? If nothing, so your FBO doesn't have depth buffer.

Best wishes, FXACE.

#3FXACE

Posted 09 May 2012 - 04:36 PM

Upload the screen of your shadow map (maybe that would be easier to determine the kind of bug).

Another thing:
What object did you attached to your FBO as GL_DEPTH_ATTACHMENT? If nothing, so your FBO hasn't depth buffer.

Best wishes, FXACE.

#2FXACE

Posted 09 May 2012 - 03:19 PM

Upload the screen of your shadow map (maybe that would be easier to determine the kind of bug).

Another thing:
What object did you attached to your FBO as GL_DEPTH_ATTACHMENT? If, nothing, so your FBO hasn't depth buffer.

Best wishes, FXACE.

#1FXACE

Posted 09 May 2012 - 03:17 PM

Upload the screen of your shadow map (maybe that would be easier to determine).

Another thing:
What object did you attached to your FBO as GL_DEPTH_ATTACHMENT? If, nothing, so your FBO hasn't depth buffer.

Best wishes, FXACE.

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