Upload the screen of your shadow map (maybe that would be easier to determine the kind of bug).
Another thing:
What object did you attached to your FBO as GL_DEPTH_ATTACHMENT? If nothing, so your FBO doesn't have depth buffer.
Best wishes, FXACE.
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#3FXACE
Posted 09 May 2012 - 04:36 PM
Upload the screen of your shadow map (maybe that would be easier to determine the kind of bug).
Another thing:
What object did you attached to your FBO as GL_DEPTH_ATTACHMENT? If nothing, so your FBO hasn't depth buffer.
Best wishes, FXACE.
Another thing:
What object did you attached to your FBO as GL_DEPTH_ATTACHMENT? If nothing, so your FBO hasn't depth buffer.
Best wishes, FXACE.
#2FXACE
Posted 09 May 2012 - 03:19 PM
Upload the screen of your shadow map (maybe that would be easier to determine the kind of bug).
Another thing:
What object did you attached to your FBO as GL_DEPTH_ATTACHMENT? If, nothing, so your FBO hasn't depth buffer.
Best wishes, FXACE.
Another thing:
What object did you attached to your FBO as GL_DEPTH_ATTACHMENT? If, nothing, so your FBO hasn't depth buffer.
Best wishes, FXACE.
#1FXACE
Posted 09 May 2012 - 03:17 PM
Upload the screen of your shadow map (maybe that would be easier to determine).
Another thing:
What object did you attached to your FBO as GL_DEPTH_ATTACHMENT? If, nothing, so your FBO hasn't depth buffer.
Best wishes, FXACE.
Another thing:
What object did you attached to your FBO as GL_DEPTH_ATTACHMENT? If, nothing, so your FBO hasn't depth buffer.
Best wishes, FXACE.