I am using key frames in 3Ds Max to create multiple animation presets for a character for DirectX 9 (C++).
Here are the animation names in the .x file that I have created so far:
walk
run
die
shot
The problem is SWITCHING between different animation, for example: "shot" animation preset make the character point his weapon towards the player.
The character could die while walking or running or shooting.
Switching between walk to die or run to die or shot to die will cause that his arms and body position to change ALL of sudden to the arms and body position that appears in "die" instead of "walk"
so if the character while dying put his arm down, while shooting he point his whole arm towards the enemy.
So basically, switching between walk shot and die for example will NOT appear realistic.
How can I make the character switch from different animation by MOVING HIS BODY TO THE SECOND ANIMATION, NOT by switching SUDDENLY which will cause sudden positioning of the body?
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#2Medo3337
Posted 10 May 2012 - 03:39 AM
I am using key frames in 3Ds Max to create multiple animation presets for a character for DirectX 9 (C++).
Here are the animation names in .x file that I have created so far:
walk
run
die
shot
The problem is SWITCHING between different animation, for example: "shot" animation preset make the character point his weapon towards the player.
The character could die while walking or running or shooting.
Switching between walk to die or run to die or shot to die will cause that his arms and body position to change ALL of sudden to the arms and body position that appears in "die" instead of "walk"
so if the character while dying put his arm down, while shooting he point his whole arm towards the enemy.
So basically, switching between walk shot and die for example will NOT appear realistic.
How can I make the character switch from different animation by MOVING HIS BODY TO THE SECOND ANIMATION, NOT by switching SUDDENLY which will cause sudden positioning of the body?
Here are the animation names in .x file that I have created so far:
walk
run
die
shot
The problem is SWITCHING between different animation, for example: "shot" animation preset make the character point his weapon towards the player.
The character could die while walking or running or shooting.
Switching between walk to die or run to die or shot to die will cause that his arms and body position to change ALL of sudden to the arms and body position that appears in "die" instead of "walk"
so if the character while dying put his arm down, while shooting he point his whole arm towards the enemy.
So basically, switching between walk shot and die for example will NOT appear realistic.
How can I make the character switch from different animation by MOVING HIS BODY TO THE SECOND ANIMATION, NOT by switching SUDDENLY which will cause sudden positioning of the body?
#1Medo3337
Posted 10 May 2012 - 02:29 AM
I am using key frames in 3Ds Max to create multiple animation presets for a character for DirectX 9 (C++).
Here are the animation names in .x file that I have created so far:
walk
run
die
shot
The problem is SWITCHING between different animation, for example: "shot" animation preset make the character point his weapon towards the player.
The character could die while walking or running or shooting.
Switching between walk to die or run to die or shot to die will cause that his arms and body position to change ALL of sudden to the arms and body position that appears in "die" instead of "walk"
so if the character while dying put his arm down, while shooting he point his whole arm towards the enemy.
So basically, switching between walk shot and die for example will NOT appear realistic.
How can I make the character switch from different animation by MOVING HIS BODY TO THE SECOND ANIMATION, NOT by switching SUDDENLY which will cause sudden positioning of the body?
Here are the animation names in .x file that I have created so far:
walk
run
die
shot
The problem is SWITCHING between different animation, for example: "shot" animation preset make the character point his weapon towards the player.
The character could die while walking or running or shooting.
Switching between walk to die or run to die or shot to die will cause that his arms and body position to change ALL of sudden to the arms and body position that appears in "die" instead of "walk"
so if the character while dying put his arm down, while shooting he point his whole arm towards the enemy.
So basically, switching between walk shot and die for example will NOT appear realistic.
How can I make the character switch from different animation by MOVING HIS BODY TO THE SECOND ANIMATION, NOT by switching SUDDENLY which will cause sudden positioning of the body?