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#ActualMedo3337

Posted 20 May 2012 - 03:09 AM

How do you use this method with

matRotation?


The method I want is to be able to pass matRotation which is "D3DXMATRIX" and get the rotation X, Y and Z.


Remember, I want the EXACT values of Pitch, Yaw and Roll from

D3DXMATRIX.


#6Medo3337

Posted 20 May 2012 - 02:57 AM

How do you use this method with

matRotation?


The method I want is to be able to pass matRotation which is "D3DXMATRIX" and get the rotation X, Y and Z.


#5Medo3337

Posted 20 May 2012 - 02:57 AM

How do you use this method with

matRotation?


The method I want is to be able to pass matRotation which is "D3DXMATRIX" and get the rotation X, Y and Z.


#4Medo3337

Posted 20 May 2012 - 02:57 AM

How do you use this method with

matRotation?


The method I want is to be able to pass matRotation which is "D3DXMATRIX" and get the rotation X, Y and Z.


#3Medo3337

Posted 20 May 2012 - 02:55 AM

How do you use this method with

matRotation?


The method I want is to be able to pass matRotation which is "D3DXMATRIX" and get the rotation X, Y and Z.


#2Medo3337

Posted 20 May 2012 - 02:55 AM

How do you use this method with

matRotation?



The method I want is to be able to pass

matRotation which is "D3DXMATRIX" and get the rotation X, Y and Z.


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