14 years ago on June 15th Gamedev.net was first launched! We want to thank all of you for being part of our community and hope the best years are ahead of us. Happy birthday Gamedev.net!
But don't you have to clear the depth to 0.0f then?
glClearDepth(0.0f);
Edit: Also glDepthFunc(GL_GEQUAL); but maybe thats hiding somewhere outside of that snippet.
#1Ohforf sake
Posted 23 May 2012 - 02:50 AM
But don't you have to clear the depth to 0.0f then?
glClearDepth(0.0f);