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#ActualOhforf sake

Posted 23 May 2012 - 02:56 AM

But don't you have to clear the depth to 0.0f then?
glClearDepth(0.0f);
Edit: Also glDepthFunc(GL_GEQUAL); but maybe thats hiding somewhere outside of that snippet.

#1Ohforf sake

Posted 23 May 2012 - 02:50 AM

But don't you have to clear the depth to 0.0f then?
glClearDepth(0.0f);

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