Ive been combing the forums and havnt found much generic help on the subject, mostly just highly specific topics, so here I am.
I am beginning a Multiplayer First Person Shooter in C#.
If anyone could give an outline of what the major parts of such an engine are, what aspects of functionality are handled by which part, and if possible a skeleton of such an engine would be greatly appreciated.
Please keep replies as verbose as possible, post such as "just use XNA" are not inherently helpful. Please describe how to leverage XNA. This post will likely help others in the future.
Thank you in advance for your help.
Show differencesHistory of post edits
#1Axium Cog
Posted 27 May 2012 - 02:45 PM
Ive been combing the forums and havnt found much generic help on the subject, mostly just highly specific topics, so here I am.
I am beginning a Multiplayer First Person Shooter in C#, without XNA. I cannot stress this enough as most posts I see rely heavily on the XNA framework.
If anyone could give an outline of what the major parts of such an engine are, what aspects of functionality are handled by which part, and if possible a skeleton of such an engine would be greatly appreciated.
Please keep replies as verbose as possible. This post will likely help others in the future.
Thank you in advance for your help.
I am beginning a Multiplayer First Person Shooter in C#, without XNA. I cannot stress this enough as most posts I see rely heavily on the XNA framework.
If anyone could give an outline of what the major parts of such an engine are, what aspects of functionality are handled by which part, and if possible a skeleton of such an engine would be greatly appreciated.
Please keep replies as verbose as possible. This post will likely help others in the future.
Thank you in advance for your help.