Thanks for replying
D3DXVECTOR3 look = D3DXVECTOR3(cosf(RotY) * sinf(RotX), cosf(RotX), sinf(RotY) * sinf(RotX));
Posted 28 May 2012 - 03:33 AM
D3DXVECTOR3 look = D3DXVECTOR3(cosf(RotY) * sinf(RotX), cosf(RotX), sinf(RotY) * sinf(RotX));
Posted 28 May 2012 - 03:32 AM
[color=#000000]D3DXVECTOR3 look [/color][color=#666600]=[/color][color=#000000] D3DXVECTOR3[/color][color=#666600]([/color][color=#000000]cosf[/color][color=#666600]([/color][color=#660066]RotY[/color][color=#666600])[/color][color=#000000] [/color][color=#666600]*[/color][color=#000000] sinf[/color][color=#666600]([/color][color=#660066]RotX[/color][color=#666600]),[/color][color=#000000] cosf[/color][color=#666600]([/color][color=#660066]RotX[/color][color=#666600]),[/color][color=#000000] sinf[/color][color=#666600]([/color][color=#660066]RotY[/color][color=#666600])[/color][color=#000000] [/color][color=#666600]*[/color][color=#000000] sinf[/color][color=#666600]([/color][color=#660066]RotX[/color][color=#666600]));[/color]