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14 years ago on June 15th Gamedev.net was first launched! We want to thank all of you for being part of our community and hope the best years are ahead of us. Happy birthday Gamedev.net!

#ActualMatias Goldberg

Posted 28 May 2012 - 11:22 PM

JTippetts is angry.


Anyway, any game with enough client side code can be cracked, given enough time.
It's called server emulation.
This kind of always-online cracks take usually between one to two months, compared to the usual 48-hour lapse of regular DRM. The record is at 1 year, by the way.
So, give it time. Diablo III hasn't been out there for two weeks yet.

Whether this is healthy for the industry, or whether this practice helps making games profitable, that's a different story.
But technically? come again in one month, then in another month. And then back in a year. But crack-proof? Laughable.

Place your bets on how long it will take to break the system.

Systems like Gaikai or OnLive are at better position of being crack-proof. The whole thing is streamed through the net. Only input and a basic network communication sits on the client side; at the expense of compression artifacts and lag (depending on where you live and time of day).

#2Matias Goldberg

Posted 28 May 2012 - 11:22 PM

JTippetts is angry.


Anyway, any game with enough client side code can be cracked, given enough time.
It's called server emulation.
This kind of always-online cracks take usually between one to two months, compared to the usual 48-hour lapse of regular DRM. The record is at 1 year, by the way.
So, give it time. Diablo III hasn't been out there for two weeks yet.

Whether this is healthy for the industry, or whether this practice helps making games profitable, that's a different story.
But technically? come again in one month, then in another month. And then back in a year. But crack-proof? Laughable.

Place your bets on how long it will take to break the system.

Systems like Gaikai or OnLive are at better position of being crack-proof. The whole thing is streamed through the net. Only input and a basic network communication sits on the client side; at the expense of compression artifacts and lag (depending on where you live and time of day).

#1Matias Goldberg

Posted 28 May 2012 - 11:13 PM

JTippetts is angry.


Anyway, any game with enough client side code can be cracked, given enough time.
It's called server emulation.
This kind of always-online cracks take usually between one to two months, compared to the usual 48-hour lapse of regular DRM. The record is at 1 year, by the way.
So, give it time. Diablo III hasn't been out there for two weeks yet.

Whether this is healthy for the industry, or whether this practice helps with making games profitable, that's a different story.
But technically? come again in one month, then in another month. And then a year back. But crack-proof? Laughable.

Place your bets on how long it will take to break the system.

Systems like Gaikai or OnLive are at better position of being crack-proof. The whole thing is streamed through the net. Only input and a basic network communication sits on the client side; at the expense of compression artifacts and lag (depending on where you live and time of day).

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