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Awesome job so far everyone! Please give us your feedback on how our article efforts are going. We still need more finished articles for our May contest theme: Remake the Classics

#Actualszecs

Posted 30 May 2012 - 02:21 AM

Angles: yes, the angle between the two edges coming into the vertex. It should be straightforward, you can google "angle between two vectors".

Jagged edges: it's hard to decide if it's normal, it could be expected, it would be good to see the wire-frame model of your pyramid.

I have worked with this kind of thing and with sharp edges, but it's not so easy to explain, and I don't have much time at the moment. I will come back later and try to explain my approach.

#1szecs

Posted 30 May 2012 - 02:18 AM

Angles: yes, the angle between the two edges coming into the vertex. It should be straightforward, you can google "angle between two vectors".

I have worked with this kind of thing and with sharp edges, but it's not so easy to explain, and I don't have much time at the moment. I will come back later and try to explain my approach.

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