1. you always dissapoint me with your answers...
2. saying that a GDD is just an idea.... that is absurd.
3. And why wouldn't someone steal your "idea"? They could save TONS of money by not sharing revenue with the OP in this case.
4. You always make it sound like game designs are near worthless pieces of paper
5. that take no work to create.
6. Pitching game designs to studios seems a bit like in the movies where a small time gangster has to go and make a trade with a bigtime gangster
1. I regret that. But I don't think my answers are to blame, so much as the complications of the real world.
2. I don't say that a GDD is just an idea. It's not. It's an idea that has been expressed in tangible form (thus is copyrightable, whereas ideas are not).
3. Because it would cost them "TONS of money" to execute your idea into a working game.
4. It's ironic that you say I make them sound this way, because in many conversations on this forum, I defend the necessity of GDDs while many others say they are useless. I believe GDDs are important, especially when a real project is going to come of the GDD.
5. I have never said or implied, in any shape or form, that GDDs take no work to create. Please don't put words in my mouth.
6. Yes. There is that risk. And I have felt it myself, many times. It is, undeniably, risky to pitch your idea to other parties. But if you want their involvement or consideration, you have to take that risk.