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#ActualSeiryuEnder

Posted 02 June 2012 - 06:57 PM

I'm not familiar with CoronaSDK, but usually my dev cycle is something like:
  • Barebones world (just some land)
  • Console output, relevant debug text
  • Simple collision/Input
  • More complex UI
  • Refine World
  • Refine UI
  • Repeat 5-6 until gold
'World' refers to general features like rendering or audio.
In a production environment normally you have a set of features you're responsible for, so knowing what to work on is rarely an issue (esp. with publishers Posted Image)

The advantage of working indie is that once things are working on a very basic level, you can decide what you want to do when you want to do it.
If I could offer some advice though, try not to be too jumpy between systems. Lots of bugs happen that way.

#3SeiryuEnder

Posted 02 June 2012 - 06:56 PM

I'm not familiar with CoronaSDK, but usually my dev cycle is something like:
  • Barebones world (just some land)
  • Console output, relevant debug text
  • Simple collision/Input
  • More complex UI
  • Refine World
  • Refine UI
  • Repeat 5-6 until gold
'World' refers to general features like rendering or audio.
In a production environment normally you have a set of features you're responsible for, so knowing what to work on is rarely an issue (esp. with publishers Posted Image)

The advantage of working indie is that once things are working on a very basic level, you can decide what you want to do when you want to do it.
If I could offer some advice though, try not to be too jumpy between systems. Lots of bugs happen that way.

#2SeiryuEnder

Posted 02 June 2012 - 06:56 PM

I'm not familiar with CoronaSDK, but usually my dev cycle is something like:
  • Barebones world (just some land)
  • Console output, relevant debug text
  • Simple collision/Input
  • More complex UI
  • Refine World
  • Refine UI
  • Repeat 5-6 until gold
'World' refers to general features like rendering or audio.
In a production environment normally you have a set of features you're responsible for, so knowing what to work on is rarely an issue (esp. with publishers :P)

The advantage of working indie is that once things are working on a very basic level, you can decide what you want to do when you want to do it.

#1SeiryuEnder

Posted 02 June 2012 - 06:54 PM

I'm not familiar with CoronaSDK, but usually my dev cycle is something like:
  • Barebones world (just some land)
  • Console output, relevant debug text
  • Simple collision/Input
  • More complex UI
  • Refine World
  • Refine UI
  • Repeat 5-6 until gold

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