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Awesome job so far everyone! Please give us your feedback on how our article efforts are going. We still need more finished articles for our May contest theme: Remake the Classics

#ActualCham

Posted 05 June 2012 - 01:42 PM

Fine, I have decided to use Python. :ph34r: What should I use to learn? I will stay with it, I already know the basics of Python.

I would like to take this moment to thank all of you for your insight on my situation and information/opinions on certain languages. It really got me thinking, I think I'm ready to start! :D

#7Cham

Posted 05 June 2012 - 01:42 PM

Fine, I have decided to use C#. :ph34r: What should I use to learn? I will stay with it, I already know the basics of Python.

I would like to take this moment to thank all of you for your insight on my situation and information/opinions on certain languages. It really got me thinking, I think I'm ready to start! :D

#6Cham

Posted 05 June 2012 - 01:32 PM

Fine, I have decided to use Python. :ph34r:  I will stay with it, I already know the basics of Python.

I would like to take this moment to thank all of you for your insight on my situation and information/opinions on certain languages. It really got me thinking, I think I'm ready to start! :D

#5Cham

Posted 05 June 2012 - 11:26 AM

I have decided to use C# and XNA. I will stay with it, I already know the basics of C#. I just need the best resources to learn C#, if you guys can suggest some great resoures, please do!

I would like to take this moment to thank all of you for your insight on my situation and information/opinions on certain languages. It really got me thinking, I think I'm ready to start! :D

#4Cham

Posted 05 June 2012 - 09:40 AM

I don't want the users to have to download a framework to run the game. For XNA, there are so many good games and the language is easy to learn (or so I've heard).
If I were to go on the XNA path, would it be a good way to make a game similar to Terraria? If you guys can link me to one game with at least the Physics of a Terraria world made in Python, I would use Python.

#3Cham

Posted 05 June 2012 - 09:40 AM

I don't want the users to have to download a framework to run the game. For XNA, there are so many good games and the language is easy to learn (or so I've heard).
If I were to go on the XNA path, would it be a good way to make a game similar to Terraria? If you guys can link me to one game with at least the Physics of a Terraria world made in Python, I would use Python.

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