Dan Houser and Sam Houser who have created the story and feel for the last 4 or so Games i believe cannot code
1. Why do you believe they cannot code?
2. How is writing the story and feel alone enough to make a video game?
3. Do you think started with only an idea and some how managed to get others to fund and do all the tough work for them? Perhaps they worked their way up?
Quick update: http://en.wikipedia.org/wiki/Sam_Houser says "He is responsible for taking GTA into the 3D-environment era, creating realistic cities under fully 3D-engines". Working on 3D-engines sound like coding to me.
What they are doing is very different from what you are trying to do. David Jones and Sam Houser are probably experienced coders with multiple titles under their belt, when they made GTA. Very different from someone with just ideas and no programming skills.
Also, i could try going to university and asking them if they have people who wish to create a game with myself that way it would reduce the costs i would incur initially and it would give them something to put on there CV when they left and or if they stayed on my team if the game was successful.
This is another reason why indie developers need to know some coding: you can start the project yourself. Once you have a prototype or tech demo, it is easier to convince others that you are serious.
Also, from personal experience, there might be enthusiastic sounding people who offer to work for free or for their CV, but these people will often just disappear on you. Another reason why its good to know how to code: that way you can take over the code and/or continue the project yourself while waiting for future help to come.
Thank you for the feedback i appreciate it
You are welcome. Good luck with this project. Hope to see your game one day.