Dan Houser and Sam Houser who have created the story and feel for the last 4 or so Games i believe cannot code
1. Why do you believe they cannot code?
2. How is writing the story and feel alone enough to make a video game?
3. Do you think started with only an idea and some how managed to get others to fund and do all the tough work for them? Perhaps they worked their way up?
Quick update: http://en.wikipedia....wiki/Sam_Houser says "He is responsible for taking GTA into the 3D-environment era, creating realistic cities under fully 3D-engines". Working on 3D-engines sound like coding to me.
What they are doing is very different from what you are trying to do. David Jones and Sam Houser are probably experienced coders with multiple titles under their belt, when they made GTA. Very different from someone with just ideas and no programming skills.
Also, i could try going to university and asking them if they have people who wish to create a game with myself that way it would reduce the costs i would incur initially and it would give them something to put on there CV when they left and or if they stayed on my team if the game was successful.
This is another reason why indie developers need to know some coding: you can start the project yourself. Once you have a prototype or tech demo, it is easier to convince others that you are serious.
Also, from personal experience, there might be enthusiastic sounding people who offer to work for free or for their CV, but these people will often just disappear on you. Another reason why its good to know how to code: that way you can take over the code and/or continue the project yourself while waiting for future help to come.
Thank you for the feedback i appreciate it
You are welcome. Good luck with this project. Hope to see your game one day.
Thank you for this i understand this is not negative but constructive so thank you.
1, i did not believe they could, but if they can fair play to them i bet they worked hard for it
2, I will design the Game and i will write the story, but i would have to employ animators and developers to do this part for me.
I will be Writing the Design content for the entire Game from tomorrow and untill i feel ready to release the information to any developer, at the current time My 2 friends who can draw and who will help me with concept art will draw what i need and if needs be they will happily help me with the Graphics to put into an actual Game. But again i would need an animator to put what's on paper into a Model engine into a game
I will write the design in a document file detailing every fine aspect of every option, an example of this is the following, please bare in mind this is an extremely small snipped of information, this is just so you can grasp on the idea of what i will be writing and tuning it to as much detail as possible.
Start game - This would start the game, the game would show a loading icon while remaining on the main Menu, upon the game loading it would launch the intro I will describe the intro in another section.
Load game- This would allow you to load any previous saved games and or the last auto save that was made. When selecting which save you would like it would display a “Loading Saved Game” message to let the Player know what the game is doing. This screen would be blacked out if this is the first time launching the game as there would be no saved game data to load from.
Obviously, this has the Header of "Main Menu" and it linked from the Table of contents for ease of navigation within the documentation. I will design the game, write it all down and then i will put the concept art in and see how it looks, i will then begin to write the story, i do not plan to rush this and i fully expect it to take many months before i feel anywhere need ready to release it to anyone.
Thank you for the feedback, I appreciate it.
Edit, sorry i promised some concept art today but i have been very busy planning and summarizing as you can see xD