"public short TextureID ;" && "new VertexElement(sizeof (float)*14,VertexElementFormat.Short2,VertexElementUsage.Color,0)"
I changed short to int and there is no problem now!
But I think int is too big for a textureID
Posted 12 June 2012 - 12:00 AM
"public short TextureID ;" && "new VertexElement(sizeof (float)*14,VertexElementFormat.Short2,VertexElementUsage.Color,0)"
Posted 11 June 2012 - 11:58 PM
public
short
TextureID
;" && "
new
VertexElement
(
sizeof
(
float
)
*
14
,
VertexElementFormat
.
Short2
,
VertexElementUsage
.
Color
,
0
)"