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Awesome job so far everyone! Please give us your feedback on how our article efforts are going. We still need more finished articles for our May contest theme: Remake the Classics

#ActualAshaman73

Posted 14 June 2012 - 07:00 AM

For now most important thing is to get some basics working like, moving, chating, seeing each other and proper structure of packets. After I get it working I would find more people to work with as they see basics are done.

That is really a good idea and a good start.

When it comes down to engines, most commercial engines have their roots in FPS genre, therefore have  hi-graphical standards, but limited features when it comes down to open world, sandbox and MMO. I fear, that cryengine and even unity will not be any different from this. Most engines have some kind of free/indie license available, even CE and Unity. Take a look at ryzom for a MMORPG under GPL (=> you can use it engines under the given license, including all the network code etc.).

Dated looking visuals are often an issue of lacking budget (ogre/irrlicht) or a result of the original target hardware. When you take the budget of AAA games ( $ XX mio) and put this into art asset creation, it will even look amazing on not cutting edge engines ! Take a look at overdose, it is build with a (modified?) id-tech2 engine !!!

#3Ashaman73

Posted 14 June 2012 - 07:00 AM

For now most important thing is to get some basics working like, moving, chating, seeing each other and proper structure of packets. After I get it working I would find more people to work with as they see basics are done.

That is really a good idea and a good start.

When it comes down to engines, most commercial engines have their roots in FPS genre, therefore have  hi-graphical standards, but limited features when it comes down to open world, sandbox and MMO. I fear, that cryengine and even unity will not be any different from this. Most engines have some kind of free/indie license available, even CE and Unity. Take a look at ryzom for a MMORPG under GPL (=> you can use it engines under the given license, including all the network code etc.).

Dated looking visuals are often an issue of missing budget (ogre/irrlicht) or a result of the original target hardware. When you take the budget of AAA games ( $ XX mio) and put this into art asset creation, it will even look amazing on not cutting edge engines ! Take a look at overdose, it is build with a (modified?) id-tech2 engine !!!

#2Ashaman73

Posted 14 June 2012 - 06:59 AM

For now most important thing is to get some basics working like, moving, chating, seeing each other and proper structure of packets. After I get it working I would find more people to work with as they see basics are done.

That is really a good idea and a good start.

When it comes down to engines, most commercial engines have their roots in FPS genre, therefore have  hi-graphical standards, but limited features when it comes down to open world, sandbox and MMO. I fear, that cryengine and even unity will not be any different from this. Most engines have some kind of free/indie license available, even CE and Unity. Take a look at ryzom for a MMORPG under GPL (=> you can use it engines under the given license, including all the network code etc.).

Dated looking visuals are often an issue of missing budget (ogre/irrlicht) or a result of the original target hardware. When you take the budget of AAA games ( $ XX mio) and put this into art asset creation, it will even look amazing on not cutting edge engines ! Take a look at overdose, it is build with the id-tech2 engine !!!

#1Ashaman73

Posted 14 June 2012 - 06:54 AM

For now most important thing is to get some basics working like, moving, chating, seeing each other and proper structure of packets. After I get it working I would find more people to work with as they see basics are done.

That is really a good idea and a good start.

When it comes down to engines, most commercial engines have there roots in FPS genre, there're hi graphical standards, but limited features when it comes down to open world, sandbox and MMO. I fear, that cryengine and even unity will be any different from this. Most engines have some kind of free/indie license available, even CE and Unity. Take a look at ryzom for a MMORPG under GPL. Dated looking visuals are often an issue of missing budget (ogre/irrlicht) or a result of the original target hardware. When you take the budget of AAA games ( $ XX mio) and put this into art asset creation, it will even look amazing on not cutting edge engines !

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