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Awesome job so far everyone! Please give us your feedback on how our article efforts are going. We still need more finished articles for our May contest theme: Remake the Classics

#Actualalin_c9

Posted 15 June 2012 - 01:50 PM

I post a reply on this topic: http://www.gamedev.net/topic/580268-how-to-make-cars-position-syncronization-on-clients-in-2d-multiplayer-racing-game/page__pid__4695498#entry4695498  but I think the admin create a new topic for me. (Thank you, very nice from youPosted Image)

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I am having the same problem, but I don't know what programming language to use for networking part.

I have made this game(a simple snake game): http://students.info...ocan/BetaSnake/  

and now I want to do a multiplayer snake and I don't know how to start. where should I look for information about UDP, TCP and other stuff. Should I change my programming language?

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Still, if anyone will be nice to answer me, I'll be very grateful.Posted Image

#2alin_c9

Posted 15 June 2012 - 03:51 AM

I am having the same problem, but I don't know what programming language to use for networking part.

I have made this game(a simple snake game): http://students.info...ocan/BetaSnake/  

and now I want to do a multiplayer snake and I don't know how to start. where should I look for information about UDP, TCP and other stuff. Should I change my programming language?

#1alin_c9

Posted 15 June 2012 - 03:50 AM

I am having the same proble, but I don't know what programming language to use for networking part.

I have made this game(a simple snake game): http://students.info.uaic.ro/~alin.ciocan/BetaSnake/  

and now I want to do a multiplayer snake, I don't know how to start. where should I look for information about UDP, TCP and other stuff. Should I change my programming language?

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