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#ActualBacterius

Posted 16 June 2012 - 11:09 AM

Ancient chipsets are a huge pain to work with. This is 2012, I think a hardware overhaul upgrade renovation is called for Posted Image

I understand that vertex shaders can be emulated in software but I thought pixel shaders were ALWAYS hardware nowadays.

The REF device emulates everything, I believe - it simply ignores whatever graphics hardware you have. It basically behaves as if you had a fully featured, correctly working graphics card (minus the speed). The "software" device (i.e. HAL device with software assistance) however only emulates rasterization and vertex shading. As it should, anyway, I mean if the CPU starts texturing pixels you may as well plug the DVI cable in it and call it a day.

#2Bacterius

Posted 16 June 2012 - 11:07 AM

Ancient chipsets are a huge pain to work with. This is 2012, I think a hardware overhaul upgrade renovation is called for Posted Image

I understand that vertex shaders can be emulated in software but I thought pixel shaders were ALWAYS hardware nowadays.

The REF device emulates everything, I believe - it simply ignores whatever graphics hardware you have. It basically behaves as if you had a fully featured, correctly working graphics card (minus the speed). The "software" device (i.e. HAL device with software assistance) however only emulates rasterization and vertex shading.

#1Bacterius

Posted 16 June 2012 - 11:05 AM

Ancient chipsets are a huge pain to work with. This is 2012, I think a hardware overhaul upgrade renovation is called for Posted Image

I understand that vertex shaders can be emulated in software but I thought pixel shaders were ALWAYS hardware nowadays.

The REF device emulates everything, I believe - it simply ignores whatever graphics hardware you have. The "software" device (i.e. HAL device with software assistance) however only emulates rasterization and vertex shading.

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