The REF device emulates everything, I believe - it simply ignores whatever graphics hardware you have. It basically behaves as if you had a fully featured, correctly working graphics card (minus the speed). The "software" device (i.e. HAL device with software assistance) however only emulates rasterization and vertex shading. As it should, anyway, I mean if the CPU starts texturing pixels you may as well plug the DVI cable in it and call it a day.I understand that vertex shaders can be emulated in software but I thought pixel shaders were ALWAYS hardware nowadays.
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#ActualBacterius
Posted 16 June 2012 - 11:09 AM
Ancient chipsets are a huge pain to work with. This is 2012, I think a hardware overhaul upgrade renovation is called for 
#2Bacterius
Posted 16 June 2012 - 11:07 AM
Ancient chipsets are a huge pain to work with. This is 2012, I think a hardware overhaul upgrade renovation is called for 
The REF device emulates everything, I believe - it simply ignores whatever graphics hardware you have. It basically behaves as if you had a fully featured, correctly working graphics card (minus the speed). The "software" device (i.e. HAL device with software assistance) however only emulates rasterization and vertex shading.I understand that vertex shaders can be emulated in software but I thought pixel shaders were ALWAYS hardware nowadays.
#1Bacterius
Posted 16 June 2012 - 11:05 AM
Ancient chipsets are a huge pain to work with. This is 2012, I think a hardware overhaul upgrade renovation is called for 
The REF device emulates everything, I believe - it simply ignores whatever graphics hardware you have. The "software" device (i.e. HAL device with software assistance) however only emulates rasterization and vertex shading.I understand that vertex shaders can be emulated in software but I thought pixel shaders were ALWAYS hardware nowadays.