I'm having trouble drawing images in my program. It is not a variable problem or syntax problem so I'm a little lost.
To clarify, this is in XNA.
I've added the image I want to use to the content (lets just call it Pic), have labeled Texture2D, and have tried to implement the image into my program with the following code:
[source lang="csharp"]myTexture = Content.Load<Texture2D> ("Pic");[/source]
I have also tried this.Content.Load<>
In either case, when I compile the program it tells me that file "Pic" cannot be found. Not sure what I'm missing. I've followed a couple tutorials to a T and no matter which way I've done it, or that I've tried adding different picture files to Content, it cannot "find" the image.
Any help is appreciated.
EDIT: I wiped the file I was working with and tried with a fresh file, only inserting the applicable code. It worked...idk why it couldn't find my file before
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#2Kuam
Posted 16 June 2012 - 02:32 PM
I'm having trouble drawing images in my program. It is not a variable problem or syntax problem so I'm a little lost.
To clarify, this is in XNA.
I've added the image I want to use to the content (lets just call it Pic), have labeled Texture2D, and have tried to implement the image into my program with the following code:
[source lang="csharp"]myTexture = Content.Load<Texture2D> ("Pic");[/source]
I have also tried this.Content.Load<>
In either case, when I compile the program it tells me that file "Pic" cannot be found. Not sure what I'm missing. I've followed a couple tutorials to a T and no matter which way I've done it, or that I've tried adding different picture files to Content, it cannot "find" the image.
Any help is appreciated.
EDIT: My code is not putting the <Texture2D> after the Content.Load - I have it in there in my program
To clarify, this is in XNA.
I've added the image I want to use to the content (lets just call it Pic), have labeled Texture2D, and have tried to implement the image into my program with the following code:
[source lang="csharp"]myTexture = Content.Load<Texture2D> ("Pic");[/source]
I have also tried this.Content.Load<>
In either case, when I compile the program it tells me that file "Pic" cannot be found. Not sure what I'm missing. I've followed a couple tutorials to a T and no matter which way I've done it, or that I've tried adding different picture files to Content, it cannot "find" the image.
Any help is appreciated.
EDIT: My code is not putting the <Texture2D> after the Content.Load - I have it in there in my program
#1Kuam
Posted 16 June 2012 - 02:31 PM
I'm having trouble drawing images in my program. It is not a variable problem or syntax problem so I'm a little lost.
To clarify, this is in XNA.
I've added the image I want to use to the content (lets just call it Pic), have labeled Texture2D, and have tried to implement the image into my program with the following code:
[source lang="csharp"]myTexture = Content.Load<Texture2D> ("Pic");[/source]
I have also tried this.Content.Load<>
In either case, when I compile the program it tells me that file "Pic" cannot be found. Not sure what I'm missing. I've followed a couple tutorials to a T and no matter which way I've done it, or that I've tried adding different picture files to Content, it cannot "find" the image.
Any help is appreciated.
To clarify, this is in XNA.
I've added the image I want to use to the content (lets just call it Pic), have labeled Texture2D, and have tried to implement the image into my program with the following code:
[source lang="csharp"]myTexture = Content.Load<Texture2D> ("Pic");[/source]
I have also tried this.Content.Load<>
In either case, when I compile the program it tells me that file "Pic" cannot be found. Not sure what I'm missing. I've followed a couple tutorials to a T and no matter which way I've done it, or that I've tried adding different picture files to Content, it cannot "find" the image.
Any help is appreciated.