Hiya,
In addition to Direct3D projects, I'd like to have an OpenGL game demo on my portfolio to show - but I'm unsure which version is more appropriate. The game technically only requires DX9-era graphics hardware to run, but I'm aware that the corresponding OpenGL 2.1 API is now considered outdated.
Would an employer rather see a demo which uses an older API version, but can run on a wide range of hardware? Or a more modern API version (3.0 onwards) which 'artificially' requires higher-end DX10-level hardware?
Any advice is appreciated, thank you.
Cheers.
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#1Telios
Posted 17 June 2012 - 02:11 PM
Hiya,
In addition to Direct3D projects, I'd like to have an OpenGL game demo on my portfolio to show - but I'm unsure which version is more appropriate. The game technically only requires DX9-era graphics hardware to run, but I'm aware that the corresponding OpenGL 2.1 API is now considered outdated.
Would an employer rather see a demo which uses an older API version, but can run on a wide range of hardware? Or a more modern API version (3.0 onwards) which 'artificially' requires higher-end DX10-level hardware?
Any advice is appreciated, thank you.
Cheers.
In addition to Direct3D projects, I'd like to have an OpenGL game demo on my portfolio to show - but I'm unsure which version is more appropriate. The game technically only requires DX9-era graphics hardware to run, but I'm aware that the corresponding OpenGL 2.1 API is now considered outdated.
Would an employer rather see a demo which uses an older API version, but can run on a wide range of hardware? Or a more modern API version (3.0 onwards) which 'artificially' requires higher-end DX10-level hardware?
Any advice is appreciated, thank you.
Cheers.