What could I do to turn off the stretching when loading the texture?
Also, what's a way to get the true width and height of the texture(non power of two dimensions)
I have got it figured out with a little bit of messing around. Now I just need to find a way to get the true width/height of the texture, but I'll google around for that. For future reference, the solution I made was this for loading my texture:
texture = texture.FromFile(device, fileName, 0, 0, 0, Usage.None, Format.Unknown, Pool.Managed, Filter.Point, Filter.Box, 0)I just changed the filter method basically.