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Posted 23 June 2012 - 12:19 PM
I have AI vehicles working in the build now! There are a few things to note. They both share the same Waypoint spline, so they follow the exact same path. That will be fixed later on as they all get unique paths. Their art wheels are not turning with the wheelcolliders, so no wheel movement (will be fixed as well in the future). Turning is not as mathematically smoothed out as it could be yet, so they will jerk the steering wheel each time they seek that next waypoint. Also I do have the variables scripted in to rubber band them..basically adjust their speed and aggression at specific points. These attributes are not honed in yet in this build, so you won't notice huge drops in speed (it's there though). Finally you'll noticed I implemented a neat little standard startup countdown. A script simply disables player and AI control, hides GUI textures and sound, until a yield WaitForSeconds function says they are enabled. Practical and simple.
The build can be tested at: www.fatboxsoftware.com