Jump to content

  • Log In with Google      Sign In   
  • Create Account

Awesome job so far everyone! Please give us your feedback on how our article efforts are going. We still need more finished articles for our May contest theme: Remake the Classics

#ActualfatBOX Software

Posted 23 June 2012 - 12:30 PM

@Eigen - You are awesome. You're giving some of the best feedback I've gotten all along. Okay, well these issues are apparent to me as well. I noticed the Unity loader screen wips by, and it's a 24MB executable, so I think that's way too fast. I will have to track down that issue. If you have any insights into this by all means shoot me a response. Second about the collision glitches, yes those were to be expected as I'm constantly tweaking physics materials for the walls and car rigidbody. I'm still working each day on tweaking the sliding, the physics, etc. Some days wierd issues might end up in the build like that. I'm working every day to improve it and wipe out these issues and bugs though. The loading screen one...well it feels like when you click on the Go Race button it doesn't load the level properly or it hangs. The code is so simple. Once you click the "Go Race" button in the main menu it's an application.LoadLevel  to the keyboard controls GUI scene. The keyboard controls scene has a yieldWaitForSeconds in it and then application.LoadLevel for the main racing level. So simple. Only thing I can think is maybe the level doesn't get loaded all of the way so it locks up?

#1fatBOX Software

Posted 23 June 2012 - 12:29 PM

@Eigen - Dude you are awesome. You're giving some of the best feedback I've gotten all along. Okay, well these issues are apparent to me as well. I noticed the Unity loader screen wips by, and it's a 24MB executable, so I think that's way too fast. I will have to track down that issue. If you have any insights into this by all means shoot me a response. Second about the collision glitches, yes those were to be expected as I'm constantly tweaking physics materials for the walls and car rigidbody. I'm still working each day on tweaking the sliding, the physics, etc. Some days wierd issues might end up in the build like that. I'm working every day to improve it and wipe out these issues and bugs though. The loading screen one...well it feels like when you click on the Go Race button it doesn't load the level properly or it hangs. The code is so simple. Once you click the "Go Race" button in the main menu it's an application.LoadLevel  to the keyboard controls GUI scene. The keyboard controls scene has a yieldWaitForSeconds in it and then application.LoadLevel for the main racing level. So simple. Only thing I can think is maybe the level doesn't get loaded all of the way so it locks up?

PARTNERS