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#Actualmhagain

Posted 26 June 2012 - 07:14 AM

Better again to use the GL3.x+ syntax (if available in your implementation) for this in your shader:
layout(location = 0) in vec4 position;

#1mhagain

Posted 26 June 2012 - 07:13 AM

Better again to use the GL3.x+ syntax for this in your shader:
layout(location = 0) in vec4 position;

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