layout(location = 0) in vec4 position;
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#Actualmhagain
Posted 26 June 2012 - 07:14 AM
Better again to use the GL3.x+ syntax (if available in your implementation) for this in your shader:
#1mhagain
Posted 26 June 2012 - 07:13 AM
Better again to use the GL3.x+ syntax for this in your shader:
layout(location = 0) in vec4 position;