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#Actualjapro
Posted 26 June 2012 - 03:17 PM
Doesn't fxaa require linear interpolation samplers instead of point ones? Also you can't combine the step that caluclates a with the fxaa step. The whole idea of setting that alpha tingy is that it can also read the alphas of neighbor pixels. So those values already have to be in the texture you read.
#1japro
Posted 26 June 2012 - 03:15 PM
Doesn't fxaa require linear interpolation samplers instead of point ones?