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Awesome job so far everyone! Please give us your feedback on how our article efforts are going. We still need more finished articles for our May contest theme: Remake the Classics

#ActualJeffreyp

Posted 30 June 2012 - 08:06 AM



It doesn't look like you are compiling it anywhere.

Check out D3DCompileFromFile.


I'm using visual studio 11. So i compile it from there : )
Also the buffer size isn't 0.


Am I missing something or maybe you don't know that shaders have to be compiled to byte code?  What function are you calling to compile the shader into bytecode?


I found the problem. I did put the hlsl files instead of the cso files at
D3DReadFileToBlob

It is working now. Thanks : )

#1Jeffreyp

Posted 30 June 2012 - 08:05 AM



It doesn't look like you are compiling it anywhere.

Check out D3DCompileFromFile.


I'm using visual studio 11. So i compile it from there : )
Also the buffer size isn't 0.


Am I missing something or maybe you don't know that shaders have to be compiled to byte code?  What function are you calling to compile the shader into bytecode?


I found the problem. I did put the hlsl files instead of the cso files at
[color=#000000][font=Consolas,]D3DReadFileToBlob[/font][/color]
[color=#000000][font=Consolas,]
[/font][/color]
It is working now. Thanks : )

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