I would say yes to this, ASU is also a non-profit public school. So you will likely get a better looking degree purely from that standpoint. Many employers don't like the idea of for-profit degrees. If you can I would also recommend taking a course in linear algebra. It is heavily used in game development, as well as CS, and many CS curriculum's do not cover it, which is disappointing in my opinion.
So maybe just go to ASU?
I was once interested in the curriculum at UAT myself, but after have been doing stuff for awhile now. I have realize just how limited their curriculum truly is.
I used to feel the same way, I still develop games in my free time. A lot of the people on this site actually do it more as a hobby then as a profession, partly due to how bad the industry is, this however is entirely dependent on where you work. However if you consider just how many games get produced every year, and how many are actually a success. The idea that yours will be a success, is pretty much like winning the lottery.
That's kinda disappointing because gaming is one of the few things I'm truly passionate about
This combined with publishers restricting creative design to maximize profit, makes for a less then fun environment in some cases.
That is not to say you shouldn't go into game development, but you may eventually find yourself wanting to do something else.