I wanted to know if it was a good idea to use freeGlut in a commercial quality product or if I should go with something like SFML or SDL.
Any explanation would also be nice.
If it works for you then its fine to use commercially as well, it is however worth remembering that glut was only intended as a support library for the OpenGL Redbook examples, it lacks alot of things that you will need in a game (sound, proper input, etc). and it does steal your mainloop which gets quite annoying after a while. (You can solve sound and input using additional libraries such as OpenAL)