Jump to content

  • Log In with Google      Sign In   
  • Create Account

Awesome job so far everyone! Please give us your feedback on how our article efforts are going. We still need more finished articles for our May contest theme: Remake the Classics

#ActualDevLiquidKnight

Posted 05 July 2012 - 07:59 PM

Yes, missing fine details like how to smelt your own steel when all you want is a roof over your head.

Your analogy is a bad one, what your trying to learn to begin with is how to build the roof, so it makes sense to start with the basics. If all you want is a roof, go ahead and take a game already made and mod it.

So I shall clarify, code reuse is useful.

However, if you don't understand what the code is doing in the first place your at a serious disadvantage. Sure you can reuse a red-black tree implementation, but if you don't even know what it is doing or the complexity requirements you probably shouldn't even be using it.

If your using an animation library that uses quaternions for rotations, and don't even know basic quaternion mathematics how can you possibly hope to make your game work?

Understanding how to implement such things is important. C# abstracts most of this away so that you don't even have to think about it, this is the wrong way to learn.

#3DevLiquidKnight

Posted 05 July 2012 - 07:57 PM

Yes, missing fine details like how to smelt your own steel when all you want is a roof over your head.

Your analogy is a bad one, what your trying to learn to begin with is how to build the roof, so it makes sense to start with the basics.

So I shall clarify, code reuse is useful.

However, if you don't understand what the code is doing in the first place your at a serious disadvantage. Sure you can reuse a red-black tree implementation, but if you don't even know what it is doing or the complexity requirements you probably shouldn't even be using it.

If your using an animation library that uses quaternions for rotations, and don't even know basic quaternion mathematics how can you possibly hope to make your game work?

Understanding how to implement such things is important. C# abstracts most of this away so that you don't even have to think about it, this is the wrong way to learn.

#2DevLiquidKnight

Posted 05 July 2012 - 07:52 PM

Yes, missing fine details like how to smelt your own steel when all you want is a roof over your head.

Perhaps, I should clarify, code reuse is useful.

However, if you don't understand what the code is doing in the first place your at a serious disadvantage. Sure you can reuse a red-black tree implementation, but if you don't even know what it is doing or the complexity requirements you probably shouldn't even be using it.

If your using an animation library that uses quaternions for rotations, and don't even know basic quaternion mathematics how can you possibly hope to make your game work?

Understanding how to implement such things is important. C# abstracts most of this away so that you don't even have to think about it, this is the wrong way to learn.

#1DevLiquidKnight

Posted 05 July 2012 - 07:50 PM

Yes, missing fine details like how to smelt your own steel when all you want is a roof over your head.

Perhaps, I should clarify, code reuse is useful.

However, if you don't understand what the code is doing in the first place your at a serious disadvantage. Sure you can reuse a red-black tree implementation, but if you don't even know what it is doing or the complexity requirements you probably shouldn't even be using it.

If your using an animation library that uses quaternions for rotations, and don't even know basic quaternion mathematics how can you possibly hope to make your game work?

PARTNERS