Jump to content

  • Log In with Google      Sign In   
  • Create Account

Awesome job so far everyone! Please give us your feedback on how our article efforts are going. We still need more finished articles for our May contest theme: Remake the Classics

#Actualrobolee

Posted 06 July 2012 - 07:34 AM

GL returns no errors using either GL_TEXTURE_2D or GL_TEXTURE_RECTANGLE_NV (just tested using both). - "So, first of all I'll just say that it's all fully working 2d sprite rendering code... That is to say fully working for me". IF there's an issue then it is an issue of compatibility I believe. Like I said I think it's a problem on his end (dodgey driver or copying wrong files or other user mistake), I just want to know if I'm not crazy and it should be working or if there's some genuine compatibility problem.

And of course texture rectangles aren't necessary, texture rectangles just make the texture generation a little simpler (you use 1:1 pixel coordinates instead of normalized coordinates), but aren't be compatible with old hardware. However this friends hardware is relatively new and neither method worked. This was just a new thing I tried more recently which is why it's in the main code instead of texture_2d.

Anyway anyone got any advice on the second issue (rotation)?

#3robolee

Posted 06 July 2012 - 07:34 AM

There is no issue, GL returns no errors using either GL_TEXTURE_2D or GL_TEXTURE_RECTANGLE_NV (just tested using both). - "So, first of all I'll just say that it's all fully working 2d sprite rendering code... That is to say fully working for me"

IF there's an issue then it is an issue of compatibility I believe. Like I said I think it's a problem on his end (dodgey driver or copying wrong files or other user mistake), I just want to know if I'm not crazy and it should be working or if there's some genuine compatibility problem.

And of course texture rectangles aren't necessary, texture rectangles just make the texture generation a little simpler (you use 1:1 pixel coordinates instead of normalized coordinates), but aren't be compatible with old hardware. However this friends hardware is relatively new and neither method worked. This was just a new thing I tried more recently which is why it's in the main code instead of texture_2d.

Anyway anyone got any advice on the second issue (rotation)?

#2robolee

Posted 06 July 2012 - 07:32 AM

There is no issue, GL returns no errors using either GL_TEXTURE_2D or

GL_TEXTURE_RECTANGLE_NV (just tested using both). -

"

So, first of all I'll just say that it's all fully working 2d sprite rendering code... That is to say fully working

for me

"


IF there's an issue then it is an issue of compatibility I believe. Like I said I think it's a problem on his end (dodgey driver or copying wrong files or other user mistake), I just want to know if I'm not crazy and it should be working or if there's some genuine compatibility problem.

And of course texture rectangles aren't necessary, texture rectangles just make the texture generation a little simpler (you use 1:1 pixel coordinates instead of normalized coordinates), but aren't be compatible with old hardware. However this friends hardware is relatively new and neither method worked. This was just a new thing I tried more recently which is why it's in the main code instead of texture_2d.

Anyway anyone got any advice on the second issue (rotation)?

#1robolee

Posted 06 July 2012 - 07:31 AM

There is no issue, GL returns no errors using either GL_TEXTURE_2D or

GL_TEXTURE_RECTANGLE_NV (just tested using both). -

"

So, first of all I'll just say that it's all fully working 2d sprite rendering code... That is to say fully working

for me"

IF there's an issue then it is an issue of compatibility I believe. Like I said I think it's a problem on his end (dodgey driver or copying wrong files or other user mistake), I just want to know if I'm not crazy and it should be working or if there's some genuine compatibility problem.

And of course texture rectangles aren't necessary, texture rectangles just make the texture generation a little simpler (you use 1:1 pixel coordinates instead of normalized coordinates), but aren't be compatible with old hardware. However this friends hardware is relatively new and neither method worked. This was just a new thing I tried more recently which is why it's in the main code instead of texture_2d.

Anyway anyone got any advice on the second issue (rotation)?

PARTNERS