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Awesome job so far everyone! Please give us your feedback on how our article efforts are going. We still need more finished articles for our May contest theme: Remake the Classics

#ActualMrJoshL

Posted 07 July 2012 - 04:04 PM

If all of the instructions in the ARB assembly language are all I need to suit my needs, then would there really be that much of a difference in execution speed and/or compatibility? Here is an ARB instruction reference: http://www.rendergui...om/gpuguide.pdf . Would I be able to write the tracer without using a high level shading language like GLSL? I would like to use ARB assembly and avoid using GLSL, but if it is absolutely necessary, I definitely won't sacrifice performance. I just was wondering why ARB isn't preferable.

#1MrJoshL

Posted 07 July 2012 - 04:03 PM

If all of the instructions in the ARB assembly language are all I need to suit my needs, then would there really be that much of a difference in execution speed and/or compatibility? Here is an ARB instruction reference: http://www.renderguild.com/gpuguide.pdf . Would I be able to write the tracer without using a high level shading language like GLSL? I would like to use ARB assembly and avoid using GLSL, but if it is absolutely necessary, I definitely won't sacrifice performance. I just wanted to know why ARB is so bad.

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