frame capture
event call stack (im not sure if this is fully functional)
graphics object table
inspection of all graphics objects ( ie blend state, rasterizer state, textures, layouts, raw vertex data etc )
And the following features don't work for me right now :
event list
pixel history
pipeline stages
So, not quite there, but it's a good start. Oh and I like the hlsl syntax hilighting. It will just make it that little bit easier.