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#ActualGavin Williams

Posted 09 July 2012 - 09:41 AM

Well I've been looking at VS2012 .. It's very stark at first to look at, but it's certainly fresh ! And to my great surprise, It has captured a frame from my SlimDX app !!! I almost can't believe it but it's true Posted Image It's not working perfectly yet, however the following features in the graphics debugger are working :

frame capture
event call stack (im not sure if this is fully functional)
graphics object table
inspection of all graphics objects ( ie blend state, rasterizer state, textures, layouts, raw vertex data etc )

And the following features don't work for me right now :

event list
pixel history
pipeline stages

So, not quite there, but it's a good start. Oh and I like the hlsl syntax hilighting. It will just make it that little bit easier.

#1Gavin Williams

Posted 09 July 2012 - 09:37 AM

Well I've been looking at VS2012 .. It's very stark at first to look at, but it's certainly fresh ! And to my great surprise, It has captured a frame from my SlimDX app !!! I almost can't believe it but it's true :D It's not working perfectly yet, however the following features in the graphics debugger are working :

frame capture
event call stack (im not sure if this is fully functional)
graphics object table
inspection of all graphics objects ( ie blend state, rasterizer state, textures, layouts, raw vertex data etc )

And the following features don't work for me right now :

event list
pixel history
pipeline stages

So, not quite there, but it's a good start.

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