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#ActualCaptain Andrew Brewer

Posted 14 July 2012 - 09:54 PM

Aloha Aerin. I have updated the Kickstarter video to include 3 simple demonstrations of the granule modeling and rendering system. The demo was created using the SPARK physics engine and Blender. SPARK is written in C++ using only the STL and Blender uses Python. This method provides the foundation for our game engine so technically its done in a 3D application. The algorithms used to control the granule emitter and the granules themselves are the major difference between a particle physics system and our granule physics system. The demo itself has very limited uses, but due to the extreme scalability of the method we are able to create entire planets rather easily. There are still quite a few finishing touches to be made, but we are steadily progressing. The end result will be environments that practically build themselves and can be destroyed down to a granular level. Let me know what you think.

#1Captain Andrew Brewer

Posted 14 July 2012 - 08:16 PM

Aloha Aerin. I have updated the Kickstarter video to include 3 simple demonstrations of the granule modeling and rendering system. The demo was created using the SPARK physics engine and Blender. SPARK is written in C++ using only the STL and Blender uses Python. This method provides the foundation for our game engine so technically its done in a 3D application. The algorithms used to control the granule emitter and the granules themselves are the major difference between a particle physics system and our granule physics system. The demo itself has very limited uses, but due to the extreme scalability of the method we are able to create entire planets rather easily. There are still quite a few finishing touches to be made, but we are steadily progressing. The end result will be environments that practically build themselves and can be destroyed down to a granular level. Let me know what you think.

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