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#ActualServant of the Lord

Posted 15 July 2012 - 02:29 PM

There a tons of good tutorials online, but they usually only show a how to do one specific thing, and aren't that great at showing the 'big picture' of how everything fits together. Even the books I've looked at or purchased on the subject don't do a good job on this (or don't even try), and instead show you how to make each little piece, but not how to put it all together. The "how everything fits together" part is the most important. IMO.

I think the 'big picture' architectural design of programs is actually the hardest part, which I'm guessing is why there is such a huge lack of information on the subject. It's something I've been struggling to learn myself, because I basically have to trial-and-error rediscover it on my own from a lack of good guides. Posted Image

The only advice I can give, unless someone can point out a real book that actually teaches software engineering architecture, I can only suggest that you learn from actual practice by doing, and re-doing.

If someone can recommend a real book that actually teaches software engineering architecture, that would be grand. I don't mean, "Here's how you build this piece, and here's this piece", but "Here's how you can fit any piece together in a clean and organized way" - Again, many books claim to teach the latter, but actually teach the former, so be on your guard.

If all you are wanting is the "Here's how you do this, and here's how you do that" without the big picture, there are plenty of resources online. For OpenGL, try here. For anything else logic-related, basically just google it, as the information is scattered all over the net. (Things like "C++ physics", and "OpenGL fire", etc...)

#1Servant of the Lord

Posted 15 July 2012 - 02:22 PM

There a tons of good tutorials online, but they usually only show a how to do one specific thing, and aren't that great at showing the 'big picture' of how everything fits together. Even the books I've looked at or purchased on the subject don't do a good job on this (or don't even try), and instead show you how to make each little piece, but not how to put it all together. The "how everything fits together" part is the most important. IMO.

I think the 'big picture' architectural design of programs is actually the hardest part, which I'm guessing is why there is such a huge lack of information on the subject. It's something I've been struggling to learn myself, because I basically have to trial-and-error rediscover it on my own from a lack of good guides. Posted Image

The only advice I can give, unless someone can point out a real book that actually teaches software engineering architecture, I can only suggest that you learn from actual practice by doing, and re-doing.

If someone can recommend a real book that actually teaches software engineering architecture, that would be grand. I don't mean, "Here's how you build this piece, and here's this piece", but "Here's how you can fit any piece together in a clean and organized way" - Again, many books claim to teach the latter, but actually teach the former, so be on your guard.

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