Jump to content

  • Log In with Google      Sign In   
  • Create Account


#ActualAerin

Posted 17 July 2012 - 02:31 AM

TheSyfrX,

Take into consideration what Mratthew wrote.

You can also sculpt inside of Blender the last I saw. Sculptris is an excellent alternative to Zbrush if you would like to use similar tools features in Zbrush. Both are made by Pixelogic. You can create "extreme detail" in all 3D modeling applications that allow you to extrude edge, vertex points, and faces.

As SimonForsman said, the tool doesn't really effect the quality at which you can produce models. I've seen great work come from people who use Wings3D. Models that consisted of almost half a million polygons. All extrusions however. Time, and willingness to learn a program and find which programs best suit your available resources will help you determine which program you should continue with.

Note that most programs, Zbrush, 3DSMAX, Maya, Blender, and I would think Sculptris can export normal maps, along with bump, and height maps. Normal maps may be essential for you to make if you're going to be making models for use in the UDK. I'm not sure if UDK supports displacement map rendering for LOD rendering.

You may find that Sculptris, or Z brush are easier for making hard surface modeling which a lot of character assets use, such as clothing. Hard surface, and organic modeling can be done in all the programs listed above. Take your time to familiarize yourself with formats supported by the UDK.

As for images. I agree that gimp is a good program. As is Paint.NET (not Microsoft paint). You don't need Photoshop, but Photoshop is something I recommend having.

#1Aerin

Posted 17 July 2012 - 02:30 AM

TheSyfrX,

Take into consideration what Mratthew wrote.

You can also sculpt inside of Blender the last I saw. Sculptris is an excellent alternative to Zbrush if you would like to use similar tools features in Zbrush. Both are made by Pixelogic. You can create "extreme detail" in all 3D modeling applications that allow you to extrude edge, vertex points, and faces.

As SimonForsman said, the tool doesn't really effect the quality at which you can produce models. I've seen great work come from people who use Wings3D. Models that consisted of almost half a million polygons. All extrusions however. Time, and willingness to learn a program and find which programs best suit your available resources will help you determine which program you should continue with.

Note that most programs, Zbrush, 3DSMAX, Maya, Blender, and I would think Sculptris can export normal maps, along with bump, and height maps. Normal maps may be essential for you to make if you're going to be making models for use in the UDK. I'm not sure if UDK supports displacement map rendering for LOD models.

You may find that Sculptris, or Z brush are easier for making hard surface modeling which a lot of character assets use, such as clothing. Hard surface, and organic modeling can be done in all the programs listed above. Take your time to familiarize yourself with formats supported by the UDK.

As for images. I agree that gimp is a good program. As is Paint.NET (not Microsoft paint). You don't need Photoshop, but Photoshop is something I recommend having.

PARTNERS