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Awesome job so far everyone! Please give us your feedback on how our article efforts are going. We still need more finished articles for our May contest theme: Remake the Classics

#Actualn00b0dy

Posted 17 July 2012 - 11:54 AM

n what ways did Skyrim and Oblivion change from Morrowind to reduce the 'filler dialog' problem you're talking about?

1) all npc's in oblivion have voice. in morrowind only few story npcs have.
2) in oblivion each minor npc has 1-4 topics you can ask, that are UNIQUE.
in morrowind each minor npc has 10-30 topics, that you have to ask until they get grayd.
Kingdom of amalur got jealous and copied morrowind dialog flaws.
3) oblivion has some memorable npcs e.g the lady that loved the rats (oh my poor babies).


when you really should be worrying about the danger of it all.

i believe that rpgs cant capture that feeling, only permadeath games can make you worry.

#3n00b0dy

Posted 17 July 2012 - 11:51 AM

n what ways did Skyrim and Oblivion change from Morrowind to reduce the 'filler dialog' problem you're talking about?

1) all npc's in oblivion have voice. in morrowind only few story npcs have.
2) in oblivion each minor npc has 1-4 topics you can ask, that are UNIQUE.
in morrowind each minor npc has 10-30 topics, that you have to ask until they get grayd.
Kingdom of amalur got jealous and copied morrowind dialog flaws.
3) oblivion has some memorable npcs e.g the lady that loved the rats (oh my poor babies).

#2n00b0dy

Posted 17 July 2012 - 11:50 AM

n what ways did Skyrim and Oblivion change from Morrowind to reduce the 'filler dialog' problem you're talking about?

1) all npc's in oblivion have voice. in morrowind only few story npcs have.
2) in oblivion each minor npc has 1-4 topics you can ask, that are UNIQUE.
in morrowind each minor npc has 10-30 topics, that you have to ask until they get grayd.
Kingdom of amalur got jealous and copied morrowind dialog flaws.
3) oblivion has some memorable npcs e.g the lady that loved the rats (poor babies).

#1n00b0dy

Posted 17 July 2012 - 11:50 AM

n what ways did Skyrim and Oblivion change from Morrowind to reduce the 'filler dialog' problem you're talking about?

1) all npc's in oblivion have voice. in morrowind only few story npcs have.
2) in oblivion each minor npc has 1-4 topics you can ask, that are UNIQUE.
    in morrowind each minor npc has 10-30 topics, that you have to ask until they get grayd.
    Kingdom of amalur got jealous and copied morrowind dialog flaws.

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