Jump to content

  • Log In with Google      Sign In   
  • Create Account

Awesome job so far everyone! Please give us your feedback on how our article efforts are going. We still need more finished articles for our May contest theme: Remake the Classics

#Actualmiicchhii

Posted 20 July 2012 - 03:57 PM

Hey all,

I am new to Game development, i just did some simple 2D games (http://langeder.no-i...=spaceshooter_2),
but now i work on a 3D game and need some informations.

Its an FPS and i have the xyz Coordinates of the Player and a Hitbox (to begin with one).
Now i need to know how to do the aiming the best way.

I thought about using a vector, from the one end of the gun to the other,
and then calculate if it would collide with the box if extended.

Is it proper to do it like this or are there better ways?


Thanks already!



Greetings, michi

#1miicchhii

Posted 20 July 2012 - 03:50 PM

Hey all,

I am new to Game development, i just did some simple 2D games (http://langeder.no-ip.org/cms/index.php?p=spaceshooter_2),
but now i work on a 3D game and need some informations.

Its an FPS and i have the xyz Coordinates of the Player and a Hitbox (to begin with one).
Now i need to know how to do the aiming the best way.

I thought about using a vector, from the one end of the gun to the other,
and then calculate if it would collide with the box if extended.

Is it proper to do it like this or are there better ways?


Thanks already!



Greetings, michi

PARTNERS